if (con == 1) { global.interact = 1; with (obj_chipdoor_l) event_user(1); } if (con == 2) { caster_loop(snd_bigdoor_open, 1, 1); con = 3; alarm[4] = 50; scr_conshakeinit(); } if (con == 3) { obj_chipdoor_l.x -= 0.4; obj_chipdoor_r.x += 0.4; scr_conshake(1); } if (con == 4) { scr_conshakeend(); caster_stop(snd_bigdoor_open); caster_play(snd_elecdoor_shutheavy, 1, 1); con = 5; alarm[4] = 30; } if (con == 6) { caster_resume(global.currentsong); if (room == room_fire7) global.plot = 133; if (room == room_fire_walkandbranch2) global.plot = 164; global.interact = 0; instance_destroy(); }