draw_sprite(sprite_index, image_index, x, y); anim += 1; if (type == 0) { if (red == 0) draw_sprite(spr_levereye_red, 0, x + 6, y + 16); if (red == 1) draw_sprite(spr_levereye_red_bright, floor(anim / 4), x + 6, y + 16); } if (type == 1) { if (blu == 0) draw_sprite(spr_levereye_blue, 0, x + 6, y + 16); if (blu == 1) draw_sprite(spr_levereye_blue_bright, floor(anim / 4), x + 6, y + 16); } if (type == 2) { if (gre == 0) draw_sprite(spr_levereye_green, 0, x + 6, y + 16); if (gre == 1) draw_sprite(spr_levereye_green_bright, floor(anim / 4), x + 6, y + 16); } if (type == 3) { if (yel == 0) draw_sprite(spr_levereye_yellow, 0, x + 6, y + 16); if (yel == 1) draw_sprite(spr_levereye_yellow_bright, floor(anim / 4), x + 6, y + 16); }