myinteract = 0; con = 0; pcon = 0; if (global.plot > 180 || global.flag[7] == 1) { meswitch = scr_marker(x, y, spr_onoffswitch_on); with (meswitch) depth = 700000; with (meswitch) image_speed = 0.2; instance_destroy(); exit; } if (global.plot > 180) { sprite_index = spr_onoffswitch_on; con = 99; } else { ff = instance_create(280, 80, obj_kitchenforcefield); ff.image_yscale = 5; ff.basic = 0; pcon = 40; } image_speed = 0.25; fader = 0; remhp = global.hp; if (room == room_fire_core4) depth = 700000;