if (instance_exists(obj_kitchenforcefield)) depth = obj_kitchenforcefield.depth + 1; if (powered == 1) siner += 1; else siner = 0; if (image_xscale == 1) draw_sprite(spr_core_wallstrip_l, siner / 6, x, y); else draw_sprite(spr_core_wallstrip_r, siner / 6, x - 20, y);