if (instance_exists(obj_kitchenforcefield)) depth = obj_kitchenforcefield.depth + 1; if (powered == 1) siner += 1; else siner = 0; if (image_xscale >= 0) { for (i = 0; i < image_xscale; i += 1) draw_sprite(spr_core_wallstrip_m, siner / 6, x + (i * 20), y); }