draw_sprite(sprite_index, image_index, x, y); if (obj_time.right) x += 4; if (obj_time.up) y -= 4; if (obj_time.down) y += 4; if (obj_time.left) x -= 4; if (x > 624) x = 624; if (x < 0) x = 0; if (y > 464) y = 464; if (y < 0) y = 0;