myx = global.monsterinstance[myself].x; myy = global.monsterinstance[myself].y; blt1 = instance_create(myx + 52, myy + 48, blt_crybullet2); blt2 = instance_create(myx + 82, myy + 58, blt_crybullet2); blt1.dmg = 0; blt2.dmg = 0; alarm[0] = global.firingrate;