if (myinteract == 1 && glowtimer <= 0) { if (snd_isplaying(snd_spearappear) == 0) snd_play(snd_spearappear); myinteract = 0; glowtimer = 30; glowup = 1; } glowtimer -= 1; if (glowtimer <= 0) glowup = 0; if (glowup == 1) { if (obj_darknesspuzzle.glowamt > 0) obj_darknesspuzzle.glowamt -= 0.07; } if (myinteract == 1) myinteract = 0;