dsprite = spr_sans_d; usprite = spr_sans_u; lsprite = spr_sans_l; rsprite = spr_sans_r; dtsprite = spr_sans_d; utsprite = spr_sans_u; ltsprite = spr_sans_l; rtsprite = spr_sans_r; scr_depth(); lafftrax = 0; conversation = 0; hspeed = 0.75; global.interact = 1; image_speed = 0.1; hh = instance_create(0, 0, obj_musfadeout); hh.fadespeed = 0.5; uuu = instance_create(0, 0, obj_walknoise); y = obj_mainchara.y - 1; shakehand = 0; murder = 0; if (scr_murderlv() >= 2) murder = 1;