myinteract = 3; global.msc = 0; global.typer = 5; global.facechoice = 0; global.faceemotion = 0; global.msg[0] = scr_gettext("obj_darksausagenpc_72"); if (room == room_fire_core2) { global.msg[0] = scr_gettext("obj_darksausagenpc_76"); global.msg[1] = scr_gettext("obj_darksausagenpc_77"); global.msg[2] = scr_gettext("obj_darksausagenpc_78"); } if (room == room_fire_core3) { global.msg[0] = scr_gettext("obj_darksausagenpc_83"); global.msg[1] = scr_gettext("obj_darksausagenpc_84"); global.msg[2] = scr_gettext("obj_darksausagenpc_85"); } if (room == room_fire_core_freebattle) { global.msg[0] = scr_gettext("obj_darksausagenpc_90"); global.msg[1] = scr_gettext("obj_darksausagenpc_91"); } if (room == room_fire_core_warrior) { global.msg[0] = scr_gettext("obj_darksausagenpc_96"); global.msg[1] = scr_gettext("obj_darksausagenpc_97"); } if (room == room_fire_core_center) { global.msg[0] = scr_gettext("obj_darksausagenpc_102"); global.msg[1] = scr_gettext("obj_darksausagenpc_103"); global.msg[2] = scr_gettext("obj_darksausagenpc_104"); } mydialoguer = instance_create(0, 0, obj_dialoguer); talkedto += 1;