if (myinteract > 0 && instance_exists(OBJ_WRITER)) { if (OBJ_WRITER.halt == 0) animanim += 0.2; siner += 0.5; } else { animanim = 0; if ((sin(siner / 2) * 2) < 1.9) siner += 0.5; } ss = sin(siner / 2) * 2; draw_set_color(c_black); ossafe_fill_rectangle((x + 5) - (ss * 2), y + 20 + (ss / 2), ((x + sprite_width) - 8) + (ss * 2), y + sprite_height + 1); draw_sprite(sprite_index, animanim, x, (y - 6) + (sin(siner / 2) * 6));