stretchwidth = global.monsterinstance[global.mytarget].sprite_width; stretchfactor = stretchwidth / global.monstermaxhp[global.mytarget]; apparenthp = global.monsterhp[global.mytarget]; actualhp = global.monsterhp[global.mytarget]; maxhp = global.monstermaxhp[global.mytarget]; negative = 0; dmg = global.damage; draw_set_color(c_red); alarm[0] = 2; i = 1; if (dmg != 0) { vspeed = -4; gravity = 0.5; gravity_direction = 270; }