blcon = instance_create((x + sprite_width) - 8, ystart + 8, obj_blconsm); mycommand = round(random(100)); if (global.turn == 0) mycommand = 10; if (global.turn == 1) mycommand = 90; if (mycommand >= 0 && mycommand < 33) global.msg[0] = "You're&rather&slow."; if (mycommand >= 33 && mycommand < 66) global.msg[0] = "Come on,&let's go."; if (mycommand >= 66 && mycommand <= 100) global.msg[0] = "Hurry&up..."; if (global.turn == 3) global.msg[0] = "Want to&go on&a walk?"; if (whatiheard == 2 && mercymod == 21) global.msg[0] = "Pet...&me..."; if (whatiheard == 2 && mercymod == 20) { global.msg[0] = "Oh boy!&Oh boy!&Oh boy!&Oh boy!"; mercymod = 21; } if (whatiheard == 5 && mercymod == 100) { global.msg[0] = "Ahhhh,&humans&are&nice."; global.monsterdef[myself] = -30; } if (mercymod == 102) { mercymod = 103; global.msg[0] = "Hey!!&That&was&fun!!"; } global.msg[1] = "%%%"; global.typer = 2; blconwd = instance_create(blcon.x + 15, blcon.y + 10, OBJ_NOMSCWRITER); global.border = 6; obj_heart.x = round((global.idealborder[0] + global.idealborder[1]) / 2) - 8; obj_heart.y = round((global.idealborder[2] + global.idealborder[3]) / 2) - 8;