dsprite = sprite_index; usprite = sprite_index; lsprite = sprite_index; rsprite = sprite_index; dtsprite = sprite_index; utsprite = sprite_index; ltsprite = sprite_index; rtsprite = sprite_index; myinteract = 0; facing = 0; direction = 270; talkedto = 0; image_speed = 0; if (global.flag[55] == 1) instance_destroy();