global.interact = 3; instance_create(0, 0, obj_unfader); ok = 1; if (room == room_fire1 && instance_exists(obj_undynea_chaser) == 1) ok = 0; if (global.flag[7] == 0) { if (ok == 1) instance_create(0, 0, obj_musfadeout); } if (touched == 0) { alarm[2] = 13; touched = 1; } if (global.flag[7] == 0) { if (room == room_torhouse1) caster_free(global.currentsong2); }