instance_create(0, 0, obj_persistentfader); if (room == room_tundra_town && x < 1000) room_goto(room_shop1); if (room == room_tundra_town && x > (room_width - 80)) room_goto(room_fogroom); if (room == room_fogroom) room_goto(room_tundra_town); if (room == room_tundra_iceexit) { room_goto(room_icecave1); exit; } if (room == room_icecave1) { room_goto(room_tundra_iceexit); exit; } if (room == room_water_bird) room_goto(room_water_friendlyhub); if (room == room_water_friendlyhub) room_goto(room_water_bird); if (room == room_water_shop) room_goto(room_shop2); if (room == room_fire_hotelfront_2) room_goto(room_shop3); if (room == room_fire_hotelfront_1) room_goto(room_fire_elevator_r3); if (room == room_fire_elevator_r3) room_goto(room_fire_hotelfront_1); if (room == room_fire_precore) room_goto(room_fire_hotellobby); if (room == room_fire_hotellobby) room_goto(room_fire_precore); if (room == room_asghouse1) room_goto(room_basement1_final); if (room == room_basement1_final) room_goto(room_asghouse1); if (room == room_castle_finalshoehorn) room_goto(room_castle_throneroom); if (room == room_castle_throneroom) room_goto(room_castle_finalshoehorn); if (room == room_water_temvillage) room_goto(room_shop5); if (room == room_dogshrine) room_goto(room_tundra_sanshouse); if (room == room_tundra_sanshouse) room_goto(room_dogshrine);