global.entrance = 24; instance_create(0, 0, obj_persistentfader); if (room == room_ruins12) room_goto(room_ruins13); if (room == room_ruins13) room_goto(room_ruins12); if (room == room_ruins15E) room_goto(room_ruins15A); if (room == room_ruins16) room_goto(room_ruins19); if (room == room_ruins19) room_goto(room_ruins16); if (room == room_torhouse1) { if (global.flag[7] == 0) caster_free(global.currentsong2); room_goto(room_basement1); } if (room == room_basement1) room_goto(room_torhouse1); if (room == room_torhouse2) room_goto(room_kitchen); if (room == room_kitchen) room_goto(room_torhouse2); if (room == room_castle_trueexit) room_goto(room_castle_prebarrier); if (room == room_castle_finalshoehorn) room_goto(room_castle_throneroom); if (room == room_castle_throneroom) room_goto(room_castle_finalshoehorn); if (room == room_asghouse2) room_goto(room_kitchen_final); if (room == room_kitchen_final) room_goto(room_asghouse2); if (room == room_tundra_town) room_goto(room_tundra_town2); if (room == room_tundra_iceentrance) room_goto(room_tundra_poffzone); if (room == room_tundra_poffzone) room_goto(room_tundra_iceentrance); if (room == room_water11) room_goto(room_water12); if (room == room_water12) room_goto(room_water11); if (room == room_water_bird) room_goto(room_water_prebird); if (room == room_water_prebird) room_goto(room_water_bird); if (room == room_water_friendlyhub) room_goto(room_water_bird); if (room == room_fire_walkandbranch2) room_goto(room_fire_savepoint2); if (room == room_fire_savepoint2) room_goto(room_fire_walkandbranch2); if (room == room_fire_hotelfront_1) room_goto(room_fire_elevator_r3); if (room == room_fire_elevator_r3) room_goto(room_fire_hotelfront_1); if (room == room_fire_hotelfront_2) room_goto(room_shop3); if (room == room_fire_shootguy_5) room_goto(room_fire_core_left); if (room == room_fire_core_left) room_goto(room_fire_shootguy_5); if (room == room_fire_core_branch) room_goto(room_fire_core_center); if (room == room_fire_core_center) room_goto(room_fire_core_branch); if (room == room_fire_core_topleft) room_goto(room_fire_core_treasureleft); if (room == room_fire_core_topright) room_goto(room_fire_core_treasureright); if (room == room_fire_core_treasureleft) room_goto(room_fire_core_topleft); if (room == room_fire_core_treasureright) room_goto(room_fire_core_topright); if (room == room_fire_core_top) room_goto(room_fire_core_warrior); if (room == room_fire_core_warrior) room_goto(room_fire_core_top); if (room == room_fire_core_right) room_goto(room_fire_core_bridge); if (room == room_fire_core_bridge) room_goto(room_fire_core_right); if (room == room_water_fakehallway) room_goto(room_water_savepoint1); if (room == room_water11) room_goto(room_water_savepoint1); if (room == room_water_savepoint1) { gox = 0; fsx = 0; if (global.flag[5] == 66) { if (ossafe_file_exists("undertale.ini")) { ossafe_ini_open("undertale.ini"); fsx = ini_read_real("General", "fun", 0); var dosave = 0; if (fsx == 66 && global.flag[5] == 66) { gox = 1; global.flag[5] = 0; ini_write_real("General", "fun", 0); dosave = 1; } ossafe_ini_close(); ossafe_savedata_save(); } } if (gox == 1) room_goto(room_water_fakehallway); if (gox == 0) room_goto(room_water11); }