global.entrance = 21; instance_create(0, 0, obj_persistentfader); if (room == room_tundra_town) room_goto(room_tundra_library); if (room == room_tundra_library) room_goto(room_tundra_town); if (room == room_water13) room_goto(room_water12); if (room == room_water12) room_goto(room_water13); if (room == room_fire7) room_goto(room_fire9); if (room == room_fire9) room_goto(room_fire7); if (room == room_fire_core_center) room_goto(room_fire_core_top); if (room == room_fire_core_top) room_goto(room_fire_core_center); if (room == room_fire_core_branch) room_goto(room_fire_core_bottomright); if (room == room_fire_core_bottomright) room_goto(room_fire_core_branch); if (room == room_truelab_hall3) room_goto(room_truelab_fan); if (room == room_truelab_fan) room_goto(room_truelab_hall3); if (room == room_fire_core_premett) room_goto(room_fire_core1); if (room == room_fire_core1) room_goto(room_fire_core_premett); if (room == room_water_fakehallway) room_goto(room_water11);