if (global.flag[7] == 0) instance_create(0, 0, obj_musfadeout); global.interact = 3; instance_create(0, 0, obj_unfader); if (global.flag[7] == 0) instance_create(0, 0, obj_musfadeout); if (touched == 0) { alarm[2] = 14; touched = 1; }