global.entrance = 23; instance_create(0, 0, obj_persistentfader); if (room == room_tundra_town) room_goto(room_tundra_grillby); if (room == room_tundra_grillby) room_goto(room_tundra_town); if (room == room_water_friendlyhub) room_goto(room_water_blookyard); if (room == room_water_blookyard) room_goto(room_water_friendlyhub); if (room == room_fire7) room_goto(room_fire9); if (room == room_fire9) room_goto(room_fire7); if (room == room_water12) room_goto(room_water_onionsan); if (room == room_water_onionsan) room_goto(room_water12);