myinteract = 3; global.msc = 0; global.typer = 17; global.facechoice = 3; global.faceemotion = 0; global.msg[0] = scr_gettext("obj_doublesans_75"); global.msg[1] = scr_gettext("obj_doublesans_76"); if (obj_sans_room.talkedto >= 2) global.msg[0] = scr_gettext("obj_doublesans_77"); mydialoguer = instance_create(0, 0, obj_dialoguer); talkedto += 1;