if (killed == 1) { global.flag[14] = 1; global.flag[12] = 1; global.vaporspeed = 0; global.monstersprite = sprite_index; ddd = instance_create(x, y, obj_vaporized_new); with (ddd) scr_newvapordata(23); ddd.sprite_index = sprite_index; ddd.ht = ht; ddd.wd = wd; ddd.image_speed = 0; ddd.image_index = 1; global.monster[myself] = 0; }