x = 120; y = 120; timer = 0; image_speed = 0; image_xscale = 2; image_yscale = 2; image_alpha = 0; n_timer = 0; n_index = 0; n_alpha = 0; n_active = 0; offer = 0; draw_set_alpha(1); scr_loadendsong(); caster_stop(global.endsong[7]); s8 = caster_play(global.endsong[8], 1, 1); noise = caster_load("music/f_noise.ogg"); noise = caster_loop(noise, 0, 1); global.inbattle = 1;