siner = 0; if (room == room_fire_elevator_l1) sprite_index = spr_floorsign_l1; if (room == room_fire_elevator_l2) sprite_index = spr_floorsign_l2; if (room == room_fire_elevator_l3) sprite_index = spr_floorsign_l3; if (room == room_fire_elevator_r1) sprite_index = spr_floorsign_r1; if (room == room_fire_elevator_r2) sprite_index = spr_floorsign_r2; if (room == room_fire_elevator_r3) sprite_index = spr_floorsign_r3;