if (room == room_fire_elevator_l1) global.flag[398] = 0; if (room == room_fire_elevator_r1) global.flag[398] = 1; if (room == room_fire_elevator_r2) global.flag[398] = 2; if (room == room_fire_elevator_l2) global.flag[398] = 3; if (room == room_fire_elevator_l3) global.flag[398] = 4; if (room == room_fire_elevator_r3) global.flag[398] = 5;