if (global.flag[8] == 1 || global.flag[7] == 1) instance_destroy(); global.flag[15] = 1; alldead = 0; global.encounter = 0; factor = 240; desto = 0; if (global.flag[423] < 2 && global.flag[426] < 4) factor = 80; if (scr_murderlv() >= 12) factor = 70; script_execute(scr_steps, factor, 50, 40, 205); if (scr_enemynpc3() == 1) instance_destroy();