global.flag[15] = 1; if (global.encounter > steps) { if (global.phasing == 0) { if (global.interact == 0) { script_execute(scr_steps, 340, 380, 40, 205); if (room == room_fire5) script_execute(scr_steps, 1040, 680, 40, 205); if (scr_murderlv() >= 12) script_execute(scr_steps, 70, 120, 40, 205); global.encounter = 0; battlegroup = floor(random(15)); if (battlegroup <= 15) global.battlegroup = 66; if (battlegroup <= 12) global.battlegroup = 64; if (battlegroup <= 9) global.battlegroup = 65; if (battlegroup == 4 || battlegroup == 5 || battlegroup == 6) global.battlegroup = 68; if (battlegroup == 3 || battlegroup == 2) global.battlegroup = 67; if (battlegroup == 1) global.battlegroup = 60; if (battlegroup == 0) global.battlegroup = 59; if (global.flag[8] == 1 || global.flag[7] == 1) instance_destroy(); if (global.flag[426] == 0) global.battlegroup = 62; if (global.flag[426] == 1) global.battlegroup = 64; if (global.flag[426] == 2) global.battlegroup = 65; if (global.flag[426] == 3) global.battlegroup = 66; if (global.flag[426] == 4) global.battlegroup = 68; global.flag[426] += 1; if (alldead == 2) global.battlegroup = 19; if (alldead == 1) { global.battlegroup = 19; alldead = 2; global.flag[225] = 1; } else { instance_create(0, 0, obj_battleblcon); if (desto == 1) instance_destroy(); } } } else { steps = 0; } }