if (global.flag[8] == 1 || global.flag[7] == 1) instance_destroy(); alldead = 0; global.encounter = 0; factor = 220; desto = 0; if (room == room_fire5 && global.flag[408] < 1) factor = 80; if (room == room_fire6 && global.flag[408] < 2) factor = 120; if (room == room_fire_walkandbranch && global.flag[408] < 3) factor = 80; if (room == room_fire_preshootguy4 && global.flag[408] < 4) factor = 20; script_execute(scr_steps, factor, 30, 40, 205); if (scr_enemynpc3() == 1) instance_destroy(); if (room == room_fire_preshootguy4 && global.flag[400] != 0) instance_destroy();