if (global.encounter > steps) { if (global.phasing == 0) { if (global.interact == 0) { script_execute(scr_steps, 340, 380, 40, 205); if (room == room_fire5) script_execute(scr_steps, 1040, 680, 40, 205); global.encounter = 0; battlegroup = floor(random(15)); if (battlegroup < 15) global.battlegroup = 50; if (battlegroup < 10) global.battlegroup = 78; if (battlegroup < 6) global.battlegroup = 77; if (global.flag[8] == 1 || global.flag[7] == 1) instance_destroy(); if (global.flag[408] == 0) global.battlegroup = 51; if (global.flag[408] == 1) global.battlegroup = 50; if (global.flag[408] == 2) global.battlegroup = 52; if (global.flag[408] == 3) global.battlegroup = 77; if (global.flag[408] == 4) global.battlegroup = 78; global.flag[408] += 1; if (alldead == 2) global.battlegroup = 19; if (alldead == 1) { global.flag[224] = 1; global.battlegroup = 19; alldead = 2; } else { instance_create(0, 0, obj_battleblcon); if (desto == 1) instance_destroy(); } } } else { steps = 0; } }