if (global.encounter > steps) { if (global.interact == 0) { script_execute(scr_steps, 190, 80, 20, 202); if (global.flag[6] == 1) script_execute(scr_steps, 100, 60, 20, 202); global.encounter = 0; if (global.flag[6] == 0) { battlegroup = random(2); if (battlegroup <= 1) global.battlegroup = 4; if (battlegroup > 1) global.battlegroup = 5; } else { battlegroup = random(3); if (battlegroup <= 1) global.battlegroup = 126; if (battlegroup > 1) global.battlegroup = 125; if (battlegroup > 2) global.battlegroup = 120; } if (alldead == 2) global.battlegroup = 19; if (alldead == 1) { global.battlegroup = 19; alldead = 2; } else { instance_create(0, 0, obj_battleblcon); } } }