if (global.encounter > steps) { if (global.phasing == 0) { if (global.interact == 0) { script_execute(scr_steps, 840, 680, 16, 203); global.encounter = 0; global.battlegroup = 135; if (alldead == 2) global.battlegroup = 19; if (alldead == 1) { global.flag[222] = 1; global.battlegroup = 19; alldead = 2; } else { instance_create(0, 0, obj_battleblcon); instance_destroy(); } } else { steps = 0; } } }