alldead = 0; global.encounter = 0; script_execute(scr_steps, 120, 30, 16, 203); if (room == room_tundra_snowpuzz && global.flag[64] != 0) script_execute(scr_steps, 220, 30, 16, 203); if (global.flag[203] == 0 && global.plot > 100) instance_destroy(); if (room == room_tundra_dangerbridge) { if (global.plot < 67) instance_destroy(); }