if (global.encounter > steps) { if (global.phasing == 0) { if (global.interact == 0) { script_execute(scr_steps, 140, 280, 16, 203); global.encounter = 0; battlegroup = floor(random(15)); if (battlegroup >= 0) global.battlegroup = 30; if (battlegroup >= 8) global.battlegroup = 32; if (global.flag[70] == 0) global.battlegroup = 30; if (global.flag[70] == 1) global.battlegroup = 32; if (global.flag[70] == 2 && global.plot < 42) global.battlegroup = choose(30, 32); if (global.flag[70] == 2 && global.plot >= 42) { global.battlegroup = 24; global.flag[70] = 4; } if (scr_murderlv() >= 2 && global.flag[70] == 2) { global.battlegroup = 24; global.flag[70] = 4; } if (global.flag[70] < 2) global.flag[70] += 1; if (alldead == 2) global.battlegroup = 19; if (alldead == 1) { global.flag[222] = 1; global.battlegroup = 19; alldead = 2; } else { instance_create(0, 0, obj_battleblcon); } } } else { steps = 0; } }