alldead = 0; global.encounter = 0; factor = 360; desto = 0; if (room == room_water6) factor = 110; if (room == room_water5) factor = 340; if (room == room_water5 && global.flag[357] == 0 && global.entrance == 1) { factor = 20; desto = 1; } script_execute(scr_steps, factor, 30, 18, 204); if (global.flag[204] == 0 && global.plot > 121) instance_destroy();