if (global.encounter > steps) { if (global.phasing == 0) { if (global.interact == 0) { script_execute(scr_steps, 340, 380, 18, 204); if (room == room_water6) script_execute(scr_steps, 1040, 380, 18, 204); global.encounter = 0; battlegroup = floor(random(15)); if (battlegroup < 15) global.battlegroup = 43; if (battlegroup < 11) global.battlegroup = 53; if (battlegroup < 7) global.battlegroup = 40; if (battlegroup < 4) global.battlegroup = 54; if (global.flag[357] == 0) global.battlegroup = 40; if (global.flag[357] == 1) global.battlegroup = 43; if (global.flag[357] == 2) global.battlegroup = 53; global.flag[357] += 1; if (alldead == 2) global.battlegroup = 19; if (alldead == 1) { global.flag[223] = 1; global.battlegroup = 19; alldead = 2; } else { instance_create(0, 0, obj_battleblcon); if (desto == 1) instance_destroy(); } } } else { steps = 0; } }