alldead = 0; global.encounter = 0; script_execute(scr_steps, 360, 30, 18, 204); if (scr_murderlv() >= 10 && global.flag[27] == 0) script_execute(scr_steps, 60, 20, 18, 204); if (global.flag[204] == 0 && global.plot > 121) instance_destroy();