if (flowey == 1) { draw_sprite_ext(spr_flowey_riseanim2, fimg, 140, 140, 1, 1, 0, c_white, 1); if (fimg < 8) fimg += 0.5; else flowey = 2; } if (flowey == 2) { draw_sprite_ext(spr_flowey_riseanim2, fimg, 140, 140, 1, 1, 0, c_white, 1); draw_sprite_ext(spr_floweyface_l, global.faceemotion, 140, 140, 1, 1, 0, c_white, 1); } if (flowey == 3) { draw_sprite_ext(spr_flowey_riseanim, fimg, 140, 140, 1, 1, 0, c_white, 1); if (fimg > 0) fimg -= 0.5; else flowey = 4; }