siner += 1; army = sin(siner / 4) * 1.5; x += cos(siner / 6); draw_set_alpha(0.2); draw_set_color(c_black); ossafe_fill_rectangle(-10, 100, 330, 0); draw_set_alpha(1); draw_set_alpha(0.2); draw_set_color(c_black); ossafe_fill_rectangle(-10, 80, 330, 0); draw_set_alpha(1); if (leg == 0) draw_sprite(spr_mett_justwheel, 0, x, y + sprite_height); if (leg == 1) { draw_sprite_ext(spr_mett_justleg, 0, x + 3 + legx, y + 17, 1, 1, legrot_r, c_white, 1); draw_sprite_ext(spr_mett_justleg, 0, (x - 2) + legx, y + 17, -1, 1, legrot_l, c_white, 1); legx = sin(siner / 4); } draw_sprite_ext(spr_mett_justarm, 0, x + 13, y + 9 + army + bodyy, 1, 1, 0, c_white, 1); draw_sprite_ext(spr_mett_justarm, 0, x - 12, ((y + 9) - army) + bodyy, -1, 1, 0, c_white, 1); draw_sprite(sprite_index, floor(siner / 6), x, y + bodyy);