draw_sprite(sprite_index, image_index, x, y); if (timer >= 640 && death == 0) { depth = -90000; draw_set_color(c_black); ossafe_fill_rectangle(-10, -10, 999, 999); } if (death == 1 && timer >= 850) { depth = -90000; draw_set_color(c_black); ossafe_fill_rectangle(-10, -10, 999, 999); }