if (con == 2) { image_speed = 0; hspeed = 0; snd_stop(mus_sfx_a_target); snd_play(mus_sfx_a_target); con = 2.1; alarm[4] = 8; } if (con == 3.1) { snd_stop(mus_sfx_a_bullet); caster_play(mus_sfx_a_bullet, 0.75, 1 + random(0.15)); hf = instance_create(x, y, obj_f_handfork); hs = instance_create(x, y, obj_f_shotflame); if (side == 0) { hf.image_xscale = 1; hf.hspeed = 16; hf.friction = -0.2; } if (side == 1) { hf.image_xscale = -1; hf.hspeed = -16; hf.friction = -0.2; hs.image_xscale = -0.5; } image_index = 25; image_speed = 1; con = 3; alarm[4] = 2; } if (con == 4) { con = 5; alarm[4] = 6; } if (con == 6) { con = 7; alarm[4] = 20; } if (con == 8) instance_destroy();