event_inherited(); image_speed = 0.25; if (instance_exists(obj_face_papyrus)) { with (obj_face_papyrus) instance_destroy(); } u[0] = 2185; u[1] = 2186; u[2] = 2187; u[3] = 2188; u[4] = 2189; u[5] = 2190; u[6] = 2191; u[7] = 2192; u[8] = 2193; u[9] = 2194; sprite_index = u[global.faceemotion];