snd_play(snd_bluh); global.interact = 1; open = 1; visible = true; obj_mainchara.cutscene = 1; with (instance_position(x + 10, y + 20, obj_solidtall_2)) instance_destroy(); scr_shake(2, 2, 2); global.interact = 1; alarm[5] = 30; myinteract = 0;