maxy = bbox_bottom - obj_mainchara.y; if (col == 0) draw_sprite(sprite_index, image_index, x, y); if (col == 1) draw_sprite(sprite_index, image_index, x, y - 16); if (col == 2) draw_sprite(sprite_index, image_index, x, y - 25); if (col > 2) draw_sprite(sprite_index, image_index, x, y - 30);