myinteract = 3; global.msc = 0; global.typer = 5; global.facechoice = 0; global.faceemotion = 0; global.msg[0] = scr_gettext("obj_ficus_72"); if (scr_murderlv() >= 12) global.msg[0] = scr_gettext("obj_ficus_75"); if (room == room_fire_restaurant) { if (x > 160 && x < 260) global.msg[0] = scr_gettext("obj_ficus_81"); } mydialoguer = instance_create(0, 0, obj_dialoguer); talkedto += 1;