myinteract = 0; con = 0; heartx = 0; hearty = 0; trigger = 0; dirdir = 0; ourx = 0; oury = 0; rectaur = 0; rect = 0; obj_mainchara.cutscene = 1; if (room == room_truelab_elevatorinside || room == room_truelab_castle_elevator) { fake = scr_marker(x, y, sprite_index); fake.depth = depth; instance_destroy(); }