if (global.battlephase == 6) { unhinged = 1; maxtimer = 9999999; with (obj_flowey_master) { megadamage = 1; mustype = 5; caster_loop(mus_finale3, 1, 1); } alarm[7] = 900; with (obj_floweybodyparent) { desperate = 1; wimpy = 0; } }