event_user(9); alarm[10] = 80; if (destroyer > 1) alarm[10] = 30 - (destroyer * 2); if (alarm[10] <= 3) { global.my_hp = 0; alarm[10] = choose(2, 3); } if (destroyer > 31) { global.my_hp = 1; obj_vsflowey_heart.move = 0; obj_vsflowey_heart.alarm[5] = -1; global.my_hp = 1; alarm[10] = -1; obj_floweyx_flipeye.md = 0; dcon = 20; }