snd_play(snd_hurt1_c); global.my_hp = 0; global.my_inv = 40; instance_create(0, 0, obj_vsflowey_shaker); obj_vsflowey_heart.move = 0; obj_vsflowey_heart.alarm[5] = 5; if (destroyer == 1) obj_vsflowey_heart.alarm[5] = 20; if (destroyer > 30) { global.my_hp = 1; obj_vsflowey_heart.move = 0; obj_vsflowey_heart.alarm[5] = -1; }