with (obj_floweybodyparent) event_user(5); with (obj_vsflowey_heart) event_user(5); with (obj_gigavine_preview) event_user(5); with (obj_gigavine) event_user(5); with (obj_eyeshot_a) event_user(5); with (obj_vsflowey_heart) event_user(5); global.my_hp = save_hp; global.my_inv = save_inv; savetimer = -1; loadtimer = 20; fileset = 2; if (mustype == 3) { mused = 0; if (caster_is_playing(mus_repeat1) && mused == 0) { mused = 1; caster_stop(mus_repeat1); caster_loop(mus_repeat2, 1, 1); } if (caster_is_playing(mus_repeat2) && mused == 0) { mused = 1; caster_stop(mus_repeat2); caster_loop(mus_repeat1, 1, 1); } }