loadtimer = 25; fileset = 3; global.my_hp = 50; if (destroyer < 28) obj_vsflowey_heart.move = 1; else obj_vsflowey_heart.move = 0; alarm[9] = 3; destroyer += 1; if (destroyer > 3) { flx = 0 + random(320); fly = 0 - random(60); } obj_vsflowey_heart.depth = depth - 1; obj_vsflowey_heart.x = 314; obj_vsflowey_heart.y = 422; obj_vsflowey_heart.special = 1; obj_vsflowey_heart.sprite_index = spr_ourheart; caster_stop(all); caster_play(mus_hit, 1, 1); with (obj_floweybodyparent) { siner = 0; image_index = 0; } with (obj_floweybullet_parent) instance_destroy(); if (o_kill == 0) o_kill = 1; else o_kill = 0; if (o_kill == 0) { with (obj_floweyx_mouth) { laugh = 0; mode = 0; rotbonus = 0; xbonus = 0; ybonus = 0; } obj_floweyx_flipeye.md = 0; obj_floweyx_flipeye.con = 0; repeat (30) { m = instance_create(110 + random(400), 200, obj_gigavine); with (m) { visible = true; image_xscale = 1; image_yscale = 1; image_alpha = 1; depth = 12; xx = obj_vsflowey_heart.x + 8; yy = obj_vsflowey_heart.y + 8; direction = point_direction(x, y, xx, yy); image_angle = direction; } } } else { with (obj_floweyx_mouth) { laugh = 1; mode = 2; b = instance_create(271, 214, obj_mouthbeam); b.depth = depth + 1; rotbonus = 15; xbonus = -4; ybonus = 6; } }